package Java练习.面向对象综合练习.基础;

import java.util.Random;

public class Role {
    //属性
    private String name;
    private int blood;
    private char gander;
    private String face;//长相随机

    String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};


//    attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

//    injured 受伤描述：
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };
    //空参

    public Role() {
    }
    //带参数构造

    public Role(String name, int blood,char gander) {
        this.name = name;
        this.blood = blood;
        this.gander=gander;
        //传递长相
        setFace(gander);
    }
    //定义get和set方法
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public int getBlood() {
        return blood;
    }
    public void setBlood(int blood) {
        this.blood = blood;
    }

    public char getGander() {
        return gander;
    }

    public void setGander(char gander) {
        this.gander = gander;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gander) {
        Random ra=new Random();
        if(gander=='男'){
            int a=ra.nextInt(boyfaces.length);
            this.face = boyfaces[a];
        } else if (gander=='女') {
            int index=ra.nextInt(girlfaces.length);
            this.face=girlfaces[index];
        }else {this.face="面目狰狞";}

    }

    //定义方法用于攻击
    public void attack(Role role) {
        Random ra = new Random();
        //伤害描述
        int district= ra.nextInt(attacks_desc.length);
        System.out.printf(attacks_desc[district],this.getName(),role.getName());
        System.out.println();
        //计算造成的伤害10~20

        int hurt = ra.nextInt(11) + 10;
        //剩余血量
        int remainBoold = role.getBlood() - hurt;
        //对剩余血量做一个验证,如果为负数,变成零,可以运用三元运算符
        remainBoold = remainBoold <= 0 ? 0 : remainBoold;
        //修改一下挨揍的人的血量
        role.setBlood(remainBoold);
        //伤害描述
        //this表示方法的调用者
        if (remainBoold>=90){
            System.out.printf(injureds_desc[0],role.getName());
        } else if (remainBoold>=70&&remainBoold<90) {
            System.out.printf(injureds_desc[1],role.getName());
        }else if (remainBoold>=60&&remainBoold<70) {
            System.out.printf(injureds_desc[2],role.getName());
        }else if (remainBoold>=50&&remainBoold<60) {
            System.out.printf(injureds_desc[3],role.getName());
        }else if (remainBoold>=40&&remainBoold<50) {
            System.out.printf(injureds_desc[4],role.getName());
        }else if (remainBoold>=30&&remainBoold<40) {
            System.out.printf(injureds_desc[5],role.getName());
        }else if (remainBoold>=20&&remainBoold<30) {
            System.out.printf(injureds_desc[6],role.getName());
        }else if (remainBoold>=10) {
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();
    }
    public void showRoleInfo(){
        System.out.println("姓名:"+getName());
        System.out.println("血量:"+getBlood());
        System.out.println("性别:"+getGander());
        System.out.println("长相:"+getFace());
    }
}
